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A big thank you to all the teachers that had a table and organized this night & to Ms. Conroy for taking all the pictures!

Mrs. DeBettencourt's Stump The Parents Table

I worked on four rather quirky logic-type problems with my algebra kids and they sat at the table and did them with some parents. Questions like "How many squares on a checkerboard?" and How many handshakes would occur if all 100 senators shook hands?" the parents had fun and the kids really enjoyed playing the roll of teacher and being able to figure out something that stumped parents.

Ms. Hurlock's 25 Cents Table

Phil and I played "25 cents". In this game, students roll a die and earn the amount of cents shown. The first person to earn 25 cents wins.



Ms. VandeGeer's Baseball Multiplication Table





Mrs. Giegler's OH NO! 99! Table

I played several rousing hands of OH NO! 99!. It's a great card game that can be played anywhere and the directions are simple. Special congratulations to the FEW students who were able to beat me. I really enjoyed myself and hope we can make this an ongoing event. Thanks to everyone for coming and participating.


You need two decks of cards. This is a game for two players.
Card value and operations are as follows:
  • Aces - Add 1
  • Jacks - Subtract 10
  • Queens - Wild cards that can represent any other card in the deck
  • Kings - Add zero
  • All Others (2-10) - Add their face value
    Directions:
    1. One player shuffles the cards and deals four cards to each player. The undealt cards remain in a stack, face down.
    2. Players take turns playing one card at a time, adding or subtracting the value of their card to or from the jointly accumulating score.
    3. Each time a player plays a card, he or she must replace it with the top card on the face-down deck.
    4. Play continues until one player forces his or her partner to go over the score of 99.


    Mr. Coogan's Capture That Fraction Table

    Materials:One deck of playing cards (aces=1, jokers=0, jacks=11, queens=12, kings=13)

    Rules and Play
    1. Capture That Fraction is a gam for two to four players/teams.
    2. the dealer shuffles and distributes the cards one at a time to the players. Players position their cards face down in a pack and sit side by side.
    3. Play begins by having the players simultaneously turn over two cards and place them on a game board. Each player places one card in the empty space for the numerator and one card in the empty space for the denominator.
    4. Initial Draw
    4/3 is greater than 2/6, so player 2 wins the cards.
    5. The person/team who has the largest fraction shown by the cards wins the et of cards. If a tie results, the cards are either buried or are set aside and become a part of the winnings in the next round.
    6. Play continues until one player/team has accumulated all of the cards or time is called. the person/team with the most cards wins the game.

    Variations

  • Impose a rule that requires placing the smaller card in the numerator and the larger in the denominator
  • Chagne the rules so that the smaller fraction wins.


    Mrs. Smith's What Are You WORTH? Table

    Use the system below to figure out how much your name would be worth if you earned money for the letters of your name:
    ABCDE F G H I
    5 10 3 6 15 2 4 7 8
    J K L M N O P Q R
    12 5 2 3 4 7 8 15 6
    S T U V W X Y Z
    10 5 2 8 3 20 2 25
    Write your name on the scrap paper with your total amount. You have one minute !!

    GOMOKU Table

    This game is a Japanese version of the game "Tic-Tac-Toe". The GOAL or OBJECT of the game is to get FIVE dots in a row, while your opponent tries to block you, to do the same. The dots must form a STRAIGHT line, in any direction, but cannot make an "L" shaped line. Each player has his/her own colored pencil. Once you have made 5 dots in any straight line direction, you have made "GOMOKU"! You may try as many rounds as you can with the space given.

    PIG OUT

    The object of this dice and counting game is to make it to "25", "50" or "100" before your opponent. The way to get(accumulate) points is to keep rolling by saying, "PIG OUT". You can keep rolling as many times as you'd like, UNTIL you decide to STOP and record your points for that round, OR until you roll a "1" on ONE of the die. *(If you roll two 1's, it counts as a DOUBLE and you would double that #. 1+1=2, so you would get "4"). If you roll a single "1", you lose all the points of that turn. If you continue to say "PIG OUT", there is a risk that you will lose the points for the round that you are on. However, you will be able to keep the points that you have recorded once you have said "STOP".


    Mrs. Canham's SKUNK Table

    Each letter of SKUNK represents a different round of the game; play begins with the "S" column and continues through the "K" column. The object of SKUNK is to accumulate the greatest possible point total over five rounds. The rules for play are the same for each of the five rounds.
  • At the beginning of each round, every player stands. Then, a pair of dice is rolled.
  • Each player gets the total of the dice and records it in his or her column, unless a "one" comes up. (If older kids are playing, you can use the product instead of the sum!)
  • If a "one" comes up, play is over for that round and all the player's points in that column are wiped out.
  • If "double ones" come up, all points accumulated in prior columns are wiped out as well.
  • If a "one" doesn't occur, the player may choose either to try for more points on the next roll (by continuing to stand) or to stop and keep what he or she has accumulated (by sitting down).
    Note: If a "one" or "double ones" occur on the very first roll of a round, then that round is over and each player must take the consequences.

    Loose Change Table

  • For 3 to 6 players
  • Goal: To take as many "tricks" of one dollar -- without going over -- as you can.
  • Deal 5 cards to each player
  • The youngest player goes first, and puts down a card, and play continues clockwise until all cards are gone
  • Each time a player puts a card down, they select another from the deck
  • If the cards total $1 exactly with the card played, that player gets the cards and one (1) point. If the card played puts the total over $1, they take the trick, but it counts as -1 point.
  • The player with the highest total when all the cards are gone wins.
    Different cards:
    Save: You get to skip a turn and not go over
    Lucky Find: These are special combinations of coins that total something other than the usual
    50 cent piece, Quarter, Dime or Nickel.
    HINT: Keep your cards hidden - players can strategize and play cards to keep you from making a dollar OR to make you go over!!


    Mrs. Moore's The Ladybug Game Table

    It is an addition game played with dice. The object of the game is to make a ladybug. The sum of the three dice would determine which body part you could add to your drawing. I awarded the winner a big ladybug sticker and the loser got a little sticker. My students said it was one of their favorite games.
    NEED: 3 Dice & a Lade Bug sheet (not essential but see below)
    Directions:
    1. Roll the 3 dice and add together. The first one to complete the lady but is the winner.
    If you roll:
  • 3 or 13 add an eye
  • 4 or 14 add a spot
  • 5 or 15 add a leg
  • 6 or 16 add the head
  • 7 or 17 add an antenna
  • 8 or 18 add any part
  • 9, 10, 11 or 12 add no part
    To compler your lady bug you must have:
  • 6 legs
  • 1 head
  • 4 spots
  • 2 eyes
  • 2 antennae
    You must have the head before you can add the eyes or antennae.


    Mrs. Bayne's Scambled Eggs Table







    Mrs. Lopes' Tric Trac Table







    Mrs. Harding's Shapes Table







    Mrs. Jeffers' Tic Tac Toe Table





    Mrs. Simmons' Tell Time Table







    Ms. Waxweiler's Count Down & Uno Table





    Mrs. Herman's Chess Table





    Mrs. Williamson's Multiplication Tic Tac Toe Table







    Ms. Celia's Estimation Table